![]() This is only required if you need to modify GLSL ES grammar files ( glslang.l and glslang.y under src/compiler/translator, or ExpressionParser.y and Tokenizer.l in src/compiler/preprocessor).Cygwin's Bison, flex, and patch (optional).Comes with additional features that aid development, such as the Debug runtime for D3D11.Windows 10 Standalone SDK version 4 exactly.Required for the packaged Windows 10 SDK.See the Chromium Windows build instructions for more info.Put is_clang = false in your gn args to compile with the Microsoft Visual C++ compiler instead of clang.Visual Studio Community 2017 Update 3.2.Required to generate projects and build files, contribute patches, run the unit tests or build the shader compiler on non-Windows systems.See below for platform-specific compiler choices. Clang will be set up by the build system and used by default. ![]() If you are not familiar with git, helpful documentation can be found at. Development setup Version ControlĪNGLE uses git for version control. You can use these to build and run OpenGL ES 2.0 applications on Windows, Linux, Mac and Android. ![]() ANGLE provides OpenGL ES 2.0 and EGL 1.4 libraries and dlls. ![]()
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